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Benefits of the New Vulkan Graphics Engine in Tecplot 360


Tecplot 360 now runs on a new Vulkan-based graphics engine, bringing significant improvements to performance, visual quality, and long-term platform compatibility. This 3-minute overview condenses our full webinar into the highlights you need to know.

Here’s what’s new:

  • Faster shaded iso-surfaces, especially for complex surfaces with large cell counts.
  • GPU-accelerated Order Independent Translucency, so overlapping translucent surfaces render faster, and correctly regardless of object order.
  • Up to 480x faster sphere rendering in benchmark testing, with a new FAST sphere rendering mode as the default.
  • Improved lighting with Smooth and Smooth with Creases options, using the Phong lighting model for more accurate highlights on complex geometries.
  • Optimized panel shading for faster rendering.
  • GPU-based billboarding for vector arrowheads, keeping them oriented toward the viewer in real time across large vector fields.
  • Multi-Sampling Anti-Aliasing (MSAA) for smooth edges at lower GPU cost.
  • Built on Vulkan, so it works across Windows, Linux, and macOS, supporting discrete, integrated, virtual, and CPU-based rendering.

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